![]() These buffs all stack, meaning a max carrying capacity of 45kg or 99lbs. Keep your calorie count above 0 for 72 hours, this adds +5kg (+11lbs) to your carrying capacity, this buff lasts until your calorie count reaches 0 again.Īcquire/Craft the Moose-Hide Satchel, adds +5kg (+11lbs) to your carrying capacity, simply wear it to gain the buff, and take it off to lose it.įind the Technical Pack, adds a permeant +5kg (+11lbs) to your carrying capacity, and once acquired cannot be lost. Or perhaps make fast travel an optional feature perhaps merely limited to pligrim mode players or better yet only available in custom settings where no achievements or features can be earned. Choose to fast travel, oops, got caught in a sudden blizzard, got hypothermia and died! lol hmmm, walking don't seem all that bad, am I right? I'd be all in favor for implementing such a feature, if the possiblilty of permadeath while in transit was real risk in the game. Not to mention the possiblity of animal attack depending on the difficulty level selected by the player if playing anything but pilgrim. Not only that, but player condition on arrival would also have to be manipulated for thirst, hunger and exposure due to changes in weather as the player transited. At least that's the way it works in games like FO4. If Hinterland were to entertain the idea of implementing fast travel to the game,Ī good fast tavel mechanic/algorythm would have to be developed that was able to take into account many factors like the passage of time, as if the player actually walked from one location to another.
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